How to Play · Riftbound

How to Play Riftbound: The League of Legends TCG

Riftbound is Riot's official League of Legends TCG. Instead of racing to reduce a single life total, you fight over Battlefields to score points — first to 8 wins. It rewards positional thinking and feels distinct from anything else on the shelf.

Players2 players (with 3–4 player formats also supported)
Play Time30–45 minutes
DifficultyModerate

Score 8 points by capturing and holding Battlefields. Points are awarded for controlling Battlefields when they're scored.

Deck size

1 Legend + 1 Champion Unit + a 12-card Rune deck + a 40-card Main deck + 3 Battlefields.

Card types

Legend
Your champion identity. Defines which Domains (colours) your deck can use and gives you a unique passive ability.
Champion
Powerful, recursive Units tied to your Legend. They come back to your deck or hand under certain conditions instead of being permanently removed.
Unit
Standard fighters you deploy to a Battlefield to capture and defend it.
Spell
One-shot effects ranging from buffs to direct damage to board control.
Gear
Equipment that attaches to a Unit to grant stats or abilities.
Rune
Resources played from a separate Rune deck to pay for the costs of your cards.
Battlefield
The locations you fight over. Each Battlefield has its own score value, and is contested by Units sent there.

Deck restrictions

  • Maximum 3 copies of any card with the same name (excluding Runes).
  • All cards in your Main deck must match the Domains (colours) defined by your Legend.
  • Main deck must be exactly 40 cards. Rune deck must be exactly 12 cards.
  1. Place your Legend face-up in the Legend zone, and your starting Champion in your Base.
  2. Shuffle your Main, Rune, and Battlefield decks separately.
  3. Reveal the starting Battlefields between the two players.
  4. Determine the first player.
  5. Draw your opening hand.

Starting hand

4 cards.

Mulligan

Once, you may select any number of cards in your opening hand, shuffle them back into your Main deck, and draw the same number of replacements.

Begin Phase
Ready your cards, gain your turn's resources, and resolve start-of-turn effects.
Action Phase
Players alternate taking single actions — playing a card, moving a Unit between Battlefields, attacking, or passing. The phase ends when both players pass in succession.
Score / End
Score the current Battlefield based on who controls it, then reset and prepare the next Battlefield. Resolve end-of-turn effects.
  • Riftbound's win condition is positional — you can lose every fight but still win if you control the right Battlefields at the right time.
  • Runes are separate from your Main deck, so resource flood/starvation is less common than in older TCGs.
  • Riftbound is a recent release — rules and formats are still evolving, so check the most current rulebook before tournament play.